When I started in Warlords of Draenor, the first toon I leveled was my mage Romy, who has professions of Tailoring and Enchanting.

Right off I noticed that Blizzard seemed to have done the bare minimum with those professions. Let’s have a look at Tailoring. It’s true that you can make some nice gear that can remain viable in endgame content via upgrades, but the problem is that’s pretty much all you can make.

It used to be that you’d start off with being able to make some items that were decent upgrades, provided your toon wasn’t already decked out in gear from heroic raids. Then there’d be a few more items you could make along the way, and finally several pieces equivalent to entry-level endgame raid drops. Most of that would be bind on pickup gear you could only make for yourself. To make sellable bind on equip gear, you needed patterns which were fairly rare raid drops. Along the way you’d also have a chance to make some decent PvP gear.

With WoD, Blizzard has basically said “screw all that, just make a basic set of decent gear they can use right away at level 91.”

Gathering Professions

If you’re a miner or herbalist, by the time you reach level 100, you may as well drop them for something else. The mine and garden you get with your garrison will keep you adequately supplied for anything you might want to make, since there is a bottleneck imposed by how often you can transform crafting materials.

I’m not entirely sure how skinners are impacted by the garrison. Leatherworkers can get materials via the barn or their profession shack. I am leveling my skinner/leatherworker now so I guess I’ll find out soon.

October 27th, 2011 by admin

I’ve been spending a little time on the Public Test Realm (PTR) checking out the new changes for patch 4.3.  I’ve copied over versions of both my mage Romy and my paladin Alfred so that I could check out DPS, tanking, and healing situations.

One of the latest bits of news is that there are a variety of new epic gems and a bunch of new Jewelcrafting recipes to go along with them. The raw epic gems are Queen’s Garnet, Lightstone, Deepholm Iolite, Lava Coral, Shadow Spinel, and Elven Periot.  There are several recipes for each gem.  As with the current setup, the pure-colored gems (Red, Yellow, Blue) provide a big boost to a single stat.  The Stamina gem is +75, while everything else is +50, up from the +60 stamina and +40 everything else that we get from our current gems.  The mixed-color gems (Orange, Green, Purple) continue to provide a boost to two different stats, giving +25 boost to two stats (+37 for stamina), up from +20 (+30 for stamina) with the current gems.

Each of the new recipes costs 5 jewelcrafting tokens, up from the 3 tokens required for most of the non-meta gem cuts we have now.  There’s also a new Tome of Burning Jewels, which teaches a random epic gem recipe, and which only costs 4 tokens instead of 5.  It’s a cheaper way to get all of the recipes, as long as you don’t mind which recipe you get at any given time.

All in all, there are 51 new recipes, plus the Tome of Burning Jewels.  Assuming you go with the Tome of Burning Jewels, it will take you 204 days doing the jewelcrafting daily quest to earn enough tokens to get them all.  If you buy specific recipes instead of the tome, it will take you 255 days to learn everything.

I don’t know why these new recipes required new jewelcrafting vendors, but apparently they do, so we’ve got a new one for each faction. For the Alliance, Farrah Facet is found in Stormwind City, right next to her identical twin Isabel Jones, who still has all the older recipies. For the Horde, the new vendor Taryssa Lazuria can be found in Orgrimmar, in the jewelcrafting hut.

An Aside About Advancement In Jewelcrafting

Of course, if you’re a Jewelcrafter, this grind is nothing new.  It takes 271 tokens to get all of the first batch of Cataclysm recipes.  Meaning that if you did the daily quest every day since Cataclysm came out, then it took you until early last month to get them all.  More likely, you’ve missed days here and there, and you’re STILL working on it.

This grind also affects how quickly you can skill up in Jewelecrafting.  Once you hit skill level 450, your ability to advance further is tied directly to how quickly you can get the next higher recipe.  And at an average of one new recipe every 3 days, it will end up taking you a few weeks, at the fastest.  Compare this with every other crafting profession, where you can go from zero to maximum in just a few hours if you’re willing to spend the money on materials. No other profession has such a bottleneck for something as basic as getting the recipes.  The high-end recipes for blacksmithing, tailoring, enchanting, etc., merely require spending regular crafting materials which you can acquire fairly quickly if you’re willing to put in the effort.  But no other profession has players doing daily quests just to get patterns.

Maybe it was an experiment.  We all know people who have decided to switch professions at some point, and who throw money at materials like crazy to get the new skill maxxed out as quickly as possible.  Maybe Blizzard feels this is a bad thing?

,


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