October 27th, 2011 by admin

Here’s what I’ve learned about fighting Ragnaros in the Firelands. This is for a non-heroic, 10-man raid.

After you kill Majordomo Staghelm, a passageway opens up behind his original position. This leads to a long corridor filled with Ragnaros at the opposite end. There are a few large mobs along the corridor that have to be taken care of, but once you get to Ragnaros himself, you’re done with trash. The northern side of the room has a large circular lava pool with Ragnaros sitting at the southern edge.

The raid needs two tanks, and probably three healers. It might be possible to get by with two healers if they’re both very awesome, but I’m not sure such awesomeness exists quite yet.

You’ll want to put up Shaman totems or other buffs for fire resistance, since most of the damage in this fight is fire-based. However, it’s not like the original version of the Ragnaros fight in Molten Core where you have to wear a certain amount of special fire-resistance gear.

Stage 1

The two tanks engage Ragnaros at the southern side of the lava pool. Getting and holding aggro isn’t a major concern, and there aren’t any interrupts to worry about. Just get up there and start hitting him.

The exact positioning of the tanks isn’t important but generally they’ll want to be in the middle, at least 6 yards apart from each other. Any other melee will also want to maintain at least 6 yards spacing from the tanks and each other. This spacing is to avoid having multiple players hit by the Wrath Of Ragnaros, which does about 60000 damage to the target and anybody else within 6 yards. It also has a knockback effect.

Roughly every 5-8 seconds, Ragnaros will throw Burning Wound at the tank which currently has aggro. This is a fire damage DoT which does about 6000 damage every two seconds for 20 seconds. It stacks and the timer resets with each new application. Once it hits 3 or 4 stacks on the current tank, the other tank needs to taunt and take control, or it starts to be a challenge for the healers to keep up. This repeats, with the two tanks switching off as their stacks of Burning Wound drop off.

Related to Burning Wound is Burning Blast, which gives the tank a buff of about +2000 fire damage for each stack of Burning Wound they currently have. This gives the tank a chance to make a significant contribution damage-wise.

Ragnaros will periodically do the Hand of Ragnaros, which does about 30000 damage, to any player within 55 yards. It also has a knockback of about 20 yards.

Whenever there is any sort of knockback, tanks need to get back into melee range quickly or they may get hit with Magma Blast, which hits for roughly 75000 damage and gives you a 6 second debuff for 50% increased damage from fire. This is also the bonus prize for any ranged DPS which steals aggro from the tank!

Speaking of ranged DPS, the rest of the raid will be spread out along the bottom side of the perimeter, with the healers in the middle. Try to stay at least 10 yards apart.

It’s not a major concern for tanks, but during stage 1, other players must take care to avoid the Sulfuras Smash. Ragnaros will occasionally face a random player and call it out. A few seconds later, the smash will hit the player’s original location. This is always somewhere about 15 yards out from the perimeter of the lava pool. Anybody within 5 yards of that original location will get hit for over half a million damage. The Sulfuras Smash also creates several lava waves which move out from the point of impact. Anybody hit by one of these will get 100000 damage and a 30000 dps dot for 5 sec. Avoid the Lava Wave.

Avoiding Sulfuras Smash isn’t hard. All you gotta do is move at least 5 yards from the original position. Just pay attention. Getting hit directly by it is not a factor for players at close melee range, but you can still get hit by the Lava Wave, so my preference while tanking is to play it safe and move off to the side when the targeted area is nearby.

Ragnaros will also occasionally launch a Magma Trap at a random player. When placed, it will do 60000 damage to anybody within 8 yards, and also a knockback. Triggering one causes a Magma Trap Eruption, which damages everybody in the raid for about 80000, and throws the trigger man high into the air.

The Magma Trap is a basic fire trap, except it never goes away unless triggered. Therefore, you need to assign people to trigger them on purpose, or else everybody will have to be avoiding them constantly and sooner or later you’ll be triggering them accidentally. Better to do it on purpose when everybody in the raid has sufficient health to handle it. The trigger man simply has to wait for everybody’s health to be reasonably close to full, then they can trigger the trap. You’ll want the trigger man to be someone who can slow-fall, or you’ll want someone else to cast slow-fall on them, or else they’ll take a lot of damage when they land. Because yes, they really do get thrown that high.

The last thing about the Magma Trap is that you’ll want to avoid standing between one and Ragnaros, since any random knockback might throw you into the trap, triggering it in an uncontrolled, possibly deadly moment.

That’s pretty much it for stage 1. There are no interrupts to worry about, no special boss placement, since Ragnaros is pretty much stuck in the one spot.

Intermission 1 – The Sons Of Flame

The first “intermission” starts when Ragnaros is down to 70% health. He casts Splitting Blow, dropping his hammer Sulfuras down. Then he submerges and the Sons of Flame come out. You’ve got 45 seconds to destroy them before Rag pops back up. I’ve noticed a lot of strategies for this fight tend to give little detail about how to handle the Sons of Flame, but I think they’re worth some attention.

The Sons of Flame appear spread out evenly around the outside of the perimeter of the platform, in individual summoning circles. Once they materialize completely, they will head directly for Ragnaros’ hammer, Sulfuras, which can be anywhere between the 5 o’clock and 7 o’clock positions.

Initially, when they are at full health, the Sons move quite quickly — faster than players can run, in fact. This is thanks to their Burning Speed effect. Fortunately, as they take damage, the Burning Speed effect drops off and they slow down. At around 50% they are slowed to a crawl.

If a Son reaches Sulfuras, Ragnaros creates a Supernova. As you might guess that’s a BAD thing. It will inflict 125000 damage to everybody in the raid, which is likely instant death for at least half the players. Because the Sons have to be brought down very quickly, everybody in the raid has to pitch in, even healers.

The most effective strategy for handling the Sons seems to be something like this: First of all, make sure you have everybody assigned to a particular spawn point in advance. Each of your DPS players and your tanks should have one Son each, and your healers should be ganged together on one. Beyond that, it’s a matter of assigning the right people to the right spawn points.

I’ve seen strategies that recommend assigning your tanks to the Sons closest to the hammer, and in fact that’s what we were doing on our own first attempts. However, we were having trouble with mobs from the farthest spawn points sometimes escaping their attackers. While the tanks generally don’t have any problem getting their own mobs down quickly enough, their lack of ranged DPS means they’re of limited usefulness as backup for those mobs that might escape players further out. Keep in mind that the speed of the Sons means it’s very hard to chase them down on foot unless they’re already significantly damaged.

It may be that our earlier attempts could have been improved by making spawn point assignments more specific, because we didn’t specifically assign each spawn point. However, in the end what worked for us was this: Place your high-burst ranged DPS people closest to Sulfuras. They can quickly take out their own mob and then help with Sons further out. Send your melee players out to the furthest spawn points. Their lack of ranged damage makes them less suited to chasing down any Sons that get loose, and on the outer spawn points if they don’t manage to kill their Son they will at least have slowed them down so they can be finished off by the ranged DPS players closer to the hammer. The healers should gang up together on a Son at medium range. If they get their mob down quickly, then they can also serve as backup for any mobs that come in from further out. The image below illustrates how players are assigned to each of the 8 spawn points.

The Sons are not tauntable, and are immune to most slowing abilities like ice traps, but they are susceptible to stuns. Melee toons will probably want to do that first thing.

Also, be aware that the outer-most Sons will go into the lava pool in a straight line towards Sulfuras, not around the perimeter. If you don’t pick them up immediately, you’ll lose them unless you’re a Death Knight who can use Death Grip on them.

Also during the intermission there are Lava Bolts hitting random players every 4 seconds. These are unavoidable and damage the target for 45000. They shouldn’t be a big problem unless someone enters this phase with low health.

After the Sons of Flame are all dead, or 45 seconds pass, we enter stage 2. By the way, that makes it sound like you’ve really got 45 seconds to kill the Sons, but realistically, unless you slow the outer ones but don’t kill them immediately, there’s no way it will take more than 10 or 15 seconds for at least one of them to get to the hammer

Stage 2

Stage 2 is pretty much the same as stage 1 in many respects. The biggest difference is that Ragnaros no longer throws out Magma Traps, Wrath of Ragnaros, or Hand of Ragnaros. For tanks, it’s exactly the same, except for having to watch out for Engulfing Flame.

Ragnaros will occasionally cast Engulfing Flame, which covers roughly 1/3 of the platform with fire that damages players for about 80k per second and lasts for 8 seconds. The area effected is dependant on the distance from Ragnaros, and as illustrated in the image below, is either the melee zone (blue), the middle zone (green), or the furthest-out ranged zone (pink) . All players must move forward or backwards to avoid the flame, including the tank.

Once per minute, Ragnaros will toss out Molten Seed, which does about 55000 damage to anybody within 6 yards of where it hits. It also plants a Molten Seed at each player’s position, which will explode after awhile in a Molten Inferno, doing up to 100000 fire damage to everybody in the raid, decreasing with distance. Each Molten Inferno explosion spawns a Molten Elemental. This mob will fixate on a random member of the raid and cannot be tanked. Fortunately they do not have a huge health pool and can be burned down fairly quickly.

When there are no Molten Seeds down, the entire raid needs to be evenly spread out around one side of the platform. Which side does not matter, but everybody has to be on the same side. When the Molten Seeds are placed, the entire raid, including the tanks, needs to move to the opposite position in order to minimize the damage taken from the Molten Inferno explosions. You also want to stack up for AoE healing and damage to the Molten Elementals. Once all of the Molten Elementals are down, everybody spreads out again until the next Molten Seed.

Note that Engulfing Flame can sometimes happen during Molten Seed. When that happens, the raid may need to stack up further away from Ragnaros to avoid it.

Intermission 2

The next intermission starts when Ragnaros is down to 40% health, and is the same as phase 2, except that he also creates two Lava Scions. These are pretty standard fire mobs except they inflict a debuff called Blazing Heat, which causes a player to leave a trail of fire that inflicts 50000 dps to anybody standing in it, as well as healing Sons of Flame and other Lava Scions 10% per second.

The Lava Scions should be picked up by tanks as soon as possible. Hunters can redirect to a tank if needed. After killing their assigned Sons, other players need to turn their attention to killing the Lava Scions. If all of the Sons of Flame are killed before the Lava Scions, the Lava Scions will stay up after Ragnaros rises again, and will need to be killed ASAP.

Stage 3

Stage 3 is similar to stages 1 & 2. We still have Engulfing Flame, but now Molten Seed is gone. Added to the fun we have Living Meteors. When they spawn, these mobs will fixate on a random player other than the tank. They need to be kited by ranged DPS and healers. Melee needs to stay away as getting within 4 yards results in huge damage and is usually instant death unless you’re near full health and have some sort of damage absorbsion active.

Whenever you damage the meteors, they bounce backwards from you. The player kiting them needs to make sure that nobody is behind them, because they will do their big damage even while bouncing back, if they cross someone’s path. Likewise, other players need to make sure they stay clear!

So, to sum it up, in stage 3 you need to avoid the Sulfuras Smash, the lava waves it creates, make sure you’re out of the Engulfing Flame when it comes, watch for the Molten Seed and move quickly to stack up on the opposite side when it appears, and avoid and/or kite the Living Meteors. Easy Peasy! That’s all you gotta do for the last 40%, there are no more intermissions. Burn him down!

Watch The Video

The guys at Fatboss TV have put together a pretty decent video that covers the fight. It’s required viewing for anybody planning to take on Ragnaros!

, , , ,

Leave A Comment


Warning: Creating default object from empty value in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 57

Warning: simplexml_load_file(): http://www.wowarmory.com/character-feed.atom?r=bronzebeard&cn=romy:1: parser error : Opening and ending tag mismatch: link line 1 and head in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): //worldofwarcraft.akamaized.net/static/scripts/core.js?v=3.7.0"></script></head> in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): ^ in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): http://www.wowarmory.com/character-feed.atom?r=bronzebeard&cn=romy:5: parser error : EntityRef: expecting ';' in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src= in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): ^ in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): http://www.wowarmory.com/character-feed.atom?r=bronzebeard&cn=romy:118: parser error : Opening and ending tag mismatch: link line 1 and html in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): warcraft.akamaized.net/static/scripts/navbar.js?v=3.7.0"></script></body></html> in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): ^ in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): http://www.wowarmory.com/character-feed.atom?r=bronzebeard&cn=romy:118: parser error : Premature end of data in tag link line 1 in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): warcraft.akamaized.net/static/scripts/navbar.js?v=3.7.0"></script></body></html> in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): ^ in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): http://www.wowarmory.com/character-feed.atom?r=bronzebeard&cn=romy:118: parser error : Premature end of data in tag link line 1 in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): warcraft.akamaized.net/static/scripts/navbar.js?v=3.7.0"></script></body></html> in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): ^ in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): http://www.wowarmory.com/character-feed.atom?r=bronzebeard&cn=romy:118: parser error : Premature end of data in tag meta line 1 in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): warcraft.akamaized.net/static/scripts/navbar.js?v=3.7.0"></script></body></html> in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): ^ in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): http://www.wowarmory.com/character-feed.atom?r=bronzebeard&cn=romy:118: parser error : Premature end of data in tag base line 1 in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): warcraft.akamaized.net/static/scripts/navbar.js?v=3.7.0"></script></body></html> in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): ^ in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): http://www.wowarmory.com/character-feed.atom?r=bronzebeard&cn=romy:118: parser error : Premature end of data in tag head line 1 in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): warcraft.akamaized.net/static/scripts/navbar.js?v=3.7.0"></script></body></html> in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): ^ in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): http://www.wowarmory.com/character-feed.atom?r=bronzebeard&cn=romy:118: parser error : Premature end of data in tag html line 1 in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): warcraft.akamaized.net/static/scripts/navbar.js?v=3.7.0"></script></body></html> in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

Warning: simplexml_load_file(): ^ in /homepages/24/d105192557/htdocs/sites/cry-havoc/wp-content/themes/CryHavoc/footer.php on line 128

stdClass Object
(
[stats] =>
[inventory] => stdClass Object
(
)

[progressionraw] => {}
[progression] =>
[raidlistraw] => {}
[raidlist] =>
[archivements] =>
)